Serious gaming makes learning fun
Serious games are the collection of activating gaming methods in which a learning objective is central. In addition to experiencing joy during these games, we make the participants aware in a playful manner.
Traditionally, serious games were mainly digitally driven. In the meantime, the field has developed into an industry with many broad digital and physical applications. From the gamification of processes to simulations, and from board and card games to immersive learning experiences.
Why should you use serious games?
Learning by playing is in our nature. From a young age, you learn most effectively through trial and error. Serious games are an active learning form that speeds up the human learning process and makes the message stick.
In a serious game, you play the leading role. You learn by doing. You do this alone or together with your team. Including game guidance, or stand-alone. Playing a game creates a high degree of involvement among participants.
Serious games provide the space to learn and experiment. You can present scenarios and search for boundaries, make mistakes and overcome obstacles. All in a safe environment without serious consequences.
Our serious games
With a choice of simulations or card games, we offer various serious games. They offer solutions for, for example, change management, employer branding and area-focused work.
Sander Oude Veldhuis
Serious Game Designer
“Serious games are a fantastic way to make complex issues understandable. We live and work in an increasingly complex world, in which we sometimes lose overview. A serious game gives you the opportunity to see, experience, and experiment with the consequences of your actions. You always have the possibility to try, to learn, and to improve yourself in a game.
For example, in the game Leefdorp there is a nice feedback system through the lit-up buildings. The actions that players take are reflected in the colour of the buildings. During the sessions, you see that people are first surprised about what is happening. Then the lights go on and you literally see the pace in the room increase. It then suddenly becomes clear what effect your actions have on the system, in the game and in real life. Where you first have seperate groups, an organisation changes into a single goal-oriented, communicative organisation.”
How can we help you?
This post is also available in: Nederlands