Technical innovation

We accelerate the technical sector

The technical sector faces complex challenges. Major transitions in the field of sustainability, circularity, digitization, security or urbanization present us with new challenges. Employees must acquire new knowledge, skills and technology at an unprecedented speed.

In an age of information overload, traditional forms of knowledge transfer are no longer effective. Presentations, long brochures or classroom training are dusty and are focused on sending information. The result: knowledge does not stick and the urgency is not felt. But that can be done differently!



How can you use games?

To create awareness

We create a game environment in which you are introduced to new themes in a playful way. From climate adaptation to machine learning.

To have a conversation

In games you display human behavior rather than socially desirable behavior. We bring abstract theory to life and open the conversation.

Gegrepen door de inhoud
To activate

In a serious game, the participant plays the leading role in the learning process. Games are a very effective and activating learning form.

The results of serious gaming

We believe that people make the difference in how the world and organizations develop. The complex tasks in the technical sector require a new approach to learning and communication. A method with less ‘sending’, and more doing.

Information sticks

70% of what we actively experience, we remember.

High return on investment

Learning through serious gaming is both time- and cost effective

High five
It strengthens your team

With interactive and cooperative
serious games you strengthen the team spirit.

Relevant cases

With a large proportion of TU Delft alumni in our team, technical issues make our hearts beat faster. View a few solutions below with which we accelerate the technical sector.

Kristel Thieme
Co-founder, Commercial Director
kristel thieme entrepreneur

“No matter how valuable a technological innovation is, if people are unwilling or unable to use it, the ship will be stranded. Step 1 is often awareness, and perhaps also the most difficult step.

What I think is fantastic is that with our games we can open people’s hearts to new technology, new skills, new behaviors, or new norms and values. We make complex subjects manageable and dry matter suddenly becomes part of an exciting adventure.

In our games we often stay close to reality. We speak to people about their affinity with the field and stimulate from the content. I think we mainly show how much fun ‘puzzling’ with complex issues such as climate adaptation or digitization can be. And that has a very activating effect!”

How can we help you?

This post is also available in: Nederlands